During a key note at the Dice Summit, Todd Howard, lead game designer for Bethesda, showed a video with the result of the Game Jam 2011.
What is the Game Jam 2011? Basically it was a week after the release of Skyrim, when developers could mess around with the game. See the video below.
So we could have:
- Seasonal foliage
- Flow based water shader
- Spears as weapons with a new animation system
- Kill cams for ranged combat (follow the arrow!) and magic
- New stealth options like water arrows and assassinations
- Guards relight areas
- Paralysis runes
- Moving platforms and hanging structures in dungeons
- Water current in dungeons
- Dark dungeons, requiring you to light your path as you progress
- New companion options like switching combat style, getting them to train and even craft for you
- List favorite followers in the game's menu
- Build your own home from scratch
- Adopt children
- Combine magic to create new attacks
- Goblin enemies
- 'Way Gate' fast travel
- Epic mounts like a flaming horse
- Mounted combat on horses
- Dragon mounts
- 'Soul bug' familiar
- Kinect-enabled 'shouts'
- Enhanced water effects
- Footprints in the snow
- Better animations for fabrics
- Varied enemies, like fat giants
- Ice and fire arrows
- Werebears!
- Lycanthropy-specific (werewolf) skill tree
- Become a flying Vampire Lord
- New Vampire imp minions
- New Mudcrab animations
- Giant Mudcrab enemy
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