Ghost Recon Future Soldier. Know that game? Want it for the PC? Too bad.
Instead PC gamers get Ghost Recon Online.
‘Why’, you ask? Senior producer Sebastien Arnoult has the answers. Or at least, some answers. “When we started Ghost Recon Online we were thinking about Ghost Recon: Future Solider; having something ported in the classical way without any deep development, because we know that 95 per cent of our consumers will pirate the game.”
- What did you call me? -
‘Classical’ PC ports don’t have ‘any deep development’ because PC consumers are mostly pirates? I'm shocked. When did this happen? Oh wait... It always happens.
He just assumes that the vast majority of people who play games on a PC would rather pirate them than pay for them.
That must be why Skyrim is selling so badly and why Steam has collapsed under the pressure of operating in an environment where nobody spends any money, ever, for any reason. It’s a horrible place, the world he describes.
At least we get a free game right?
“I don’t like to compare PC and Xbox boxed products because they have a model on that platform [Xbox] that is clearly meant to be €60′s worth of super-Hollywood content. On PC, we’re adapting our model to the demand.”
It doesn't have super-Hollywood content?